In any game, the game itself is the prize, no matter who wins, ultimately both lose the game.

The novels we read allow us to encounter possible persons, versions of ourselves hat we would never see, never permit ourselves to see, never permit ourselves to become, in places we can never go and might not care to, while assuring that we get to return home again

Sacrifice of the self is sheer stupidity if sacrifice is not for the self.

Stories start in all sorts of places. Where they begin often tells the reader of what to expect as they progress. Castles often lead to dragons, country estates to deeds of deepest love (or of hate), and ambiguously presented settings usually lead to equally as ambiguous characters and plot, leaving a reader with an ambiguous feeling of disappointment. That’s one of the worst kinds.

An assembly is extra slow in taking actions.

You want to avoid at all costs drawing your characters on those that already exist in other works of fiction. You must learn about people from people, not from what you read. Your reading should confirm what you’ve observed in the world.

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